- SKYRIM AEON ENB INSTALL GUIDE HOW TO
- SKYRIM AEON ENB INSTALL GUIDE INSTALL
- SKYRIM AEON ENB INSTALL GUIDE MOD
SKYRIM AEON ENB INSTALL GUIDE MOD
Then make a new folder like this: 1customanimationmodwhatever and place the contents of the mod you downloaded INTO that new folder you created and THEN re-run the engine and re-install the output from overwrite. You need to take the contents of that mod, go into the PCEA mod’s root folder and find a folder ( buried deep) that starts with 0.
SKYRIM AEON ENB INSTALL GUIDE INSTALL
So let’s say you downloaded an animation mod, now how do you run it through the engine? Do you install that mod first in MO2 as standalone? No. When adding other animations to run through the engine, you need to pay attention to the mod’s folder structures. If you don’t want a certain animation, then you would simply delete that file from the mod’s contents before running the engine, and it won’t be available. Equip a two-handed weapon and you’ll see a different stance. Check the box for new animations you generated and they will become enabled. Now go into the game and open the MCM menu in mod configuration area. Now right click on your overwrite folder and just create a new mod from the contents inside. Only select if you’re actually using any of those mods.Ĭlick on Update Engine and then Launch Nemesis Behavior Engine.
You’ll also see a bunch of available patches should you need them.
SKYRIM AEON ENB INSTALL GUIDE HOW TO
I’ll explain below how to structure the mod folders so the engine picks everything up, it’s kind of picky and won’t just detect everything automatically, even though we’ve installed it in MO2. Later, if you add more mods like that, you’ll need to re-run the engine and re-install the output of course. Since we only have the first PCEA mod right now, the engine will pick that up and generate the output. You can set this to a custom empty mod in MO2 if you want to. So it’s a good idea to make sure it’s empty before you run the engine. When you added it as an executable, the output will be ( by default) sent to your MO2’s overwrite folder. For example, Magic Casting Animations Overhaul SSE will work just fine when installed on its own.Īlways read the description of the mod’s page for details and potential requirements.Īny mod that simply changes vanilla animations DOES NOT need to be run through Nemesis. One thing to note if you’re knew to all this, is that not all animation mods need to be run through Nemesis engine. I use MO2 as portable so it’s in the mods folder.
Navigate to the root folder of Nemesis Engine and add as an executable ( check my video if you can’t find it). This latest version works for both Skyrim LE & SE. Now go ahead and download the latest version of Nemesis Engine from Github and ALSO install like any other mod in MO2. PCEA stands for Player Character Exclusive Animations ( for your character only).ĭon’t worry, there are other animation packs out there that will affect NPCs as well, but we have to start somewhere. This link is for Skyrim SE ( Special Edition). Once you’re ready, download & install Project New Reign – Nemesis PCEA from Nexus. You just need to download appropriate mods between them. It’s the same for LE ( Legendary Edition). It opens in new tab so go ahead and click it. If you don’t know how to mod Skyrim, check out my beginner’s guide to modding Skyrim SE ( Special Edition).
The first thing you need to know is how to mod Skyrim ( LE or SE) with Mod Organizer 2 ( MO2).